<TruckAddon IsChassisFullOcclusion="true">
	<TruckData FuelCapacity="1100" RepairsCapacity="100" >
	<LimitedFluid
			Center="(-1.77; 1.96; 0)"
			LengthX="2.86"
			RadiusY="0.43"
			RadiusZ="0.77"
			Type="Cylinder"
		/>
	</TruckData>
<RepairsHide>
		<Mesh HideThreshold="0.0" Frame="Object001" />
	</RepairsHide>
	<PhysicsModel Mesh="trucks/mqfj882">
		<Body ImpactType="Truck" Mass="500">
			<Constraint Type="Fixed" />
			<Body
				Collisions="None"
				Mass="10"
				ModelFrame="s_cdt"
				AngularDamping="3.0"
			>
				<Constraint
					Type="Ragdoll"
					MinLimit="-10"
					MaxLimit="10"
					Axis="(1.0; 0.0; 1.0)"
					Cone="19"
				>
					<AllMotor Type="Spring" Spring="16" Damping="12" />
				</Constraint>
			</Body>
			<Body
				Collisions="Internal"
				Mass="4"
				ModelFrame="s1_cdt"
				AngularDamping="3.0"
			>
				<Constraint
					Type="Ragdoll"
					MinLimit="-0"
					MaxLimit="10"
					Axis="(1.0; 0.0; 1.0)"
					Cone="19"
				>
					<AllMotor Type="Spring" Spring="7" Damping="2" />
				</Constraint>
			</Body>
			<Body
				Collisions="Internal"
				Mass="4"
				ModelFrame="s2_cdt"
				AngularDamping="3.0"
			>
				<Constraint
					Type="Ragdoll"
					MinLimit="-0"
					MaxLimit="10"
					Axis="(1.0; 0.0; 1.0)"
					Cone="19"
				>
					<AllMotor Type="Spring" Spring="7" Damping="2" />
				</Constraint>
			</Body>
		</Body>
	</PhysicsModel>
	<GameData>
		<InstallSocket Type="us6" />
	</GameData>
	<FuelMass>
		<Body Mass="4000" />
	</FuelMass>
</TruckAddon>
