<_templates Include="plants" />
<PlantBrand
	AttachToGround="false"
	DisableShadows="true"
	LocalYOcclusionOffset="0.1"
	PlantingGroups="LyingTree"
	PlantingMinSpacing="0.5"
>
	<PhysicsModel>
		<Body
			AngularDamping="40.0"
			DebrisType="Foliage"
			ImpactType="Foliage"
			Mass="800.0"
			ModelFrame="Bone1_cdt"
			NoSoftContacts="true"
		>
			<Constraint AxisLocal="(1;0;0)" Type="UnlimitedHinge" />
			<Body _template="BushBranch" ModelFrame="Bone2_cdt">
				<Constraint _template="BushBranch" />
			</Body>
			<Body _template="BushBranch" ModelFrame="Bone3_cdt">
				<Constraint _template="BushBranch" />
			</Body>
			<Body _template="BushBranch" ModelFrame="Bone4_cdt">
				<Constraint _template="BushBranch" />
			</Body>
			<Body _template="BushBranch" ModelFrame="Bone5_cdt">
				<Constraint _template="BushBranch" />
			</Body>
		</Body>
	</PhysicsModel>
	<Occlusion Intensity="0.5" Size="(4.0; 10.0)" Texture="occlusion_vertical.tga" />
	<GameData>
		<WinchSocket Pos="(-0.117; 0.055; 0.012)" ParentFrame="Bone1_cdt" />
	</GameData>
	<ChunksBreak Brands="chunks_spruce_a" Handler="LyingSpruce" Threshold="600" />
</PlantBrand>
