<TruckAddon IsChassisFullOcclusion="true">
	<PhysicsModel Mesh="trucks/r2asr9nn">
		<Body Collisions="None" Mass="200" ModelFrame="Bone_cdt">
			<Constraint Type="Fixed" />
			<Body ImpactType="Truck" Mass="600" ModelFrame="Arm_cdt">
				<Constraint
					AxisLocal="(0;0;-1)"
					MinLimit="-85"
					MaxLimit="2"
					Name="ruka"
					Type="Hinge"
				>
					<Motor Force="200000" Tau="0.1" Type="Position" />
				</Constraint>
				<Body Mass="200" ModelFrame="Bucket_cdt">
					<Constraint
						AxisLocal="(0;0;1)"
						MinLimit="-130"
						MaxLimit="20"
						Name="kovsh"
						Type="Hinge"
					>
						<Motor Force="200000" Tau="0.1" Type="Position" />
					</Constraint>
					<Body
						Friction="2.0"
						ImpactType="Foliage"
						Mass="100"
						ModelFrame="GrabR_cdt"
					>
						<Constraint
							AxisLocal="(0;0;-1)"
							MinLimit="-75"
							MaxLimit="15"
							Name="zahv"
							Type="Hinge"
						>
							<Motor Force="100000" Tau="0.05" Type="Position" />
						</Constraint>
					</Body>
					<Body
						Friction="2.0"
						ImpactType="Foliage"
						Mass="100"
						ModelFrame="GrabL_cdt"
					>
						<Constraint
							AxisLocal="(0;0;-1)"
							MinLimit="-75"
							MaxLimit="15"
							Name="zahv"
							Type="Hinge"
						>
							<Motor Force="100000" Tau="0.05" Type="Position" />
						</Constraint>
					</Body>
				</Body>
			</Body>
		</Body>
	</PhysicsModel>
	<GameData>
	<InstallSocket Type="Belarus_Pogruz" />
	</GameData>
	<ControlledConstraints>
		<Constraint ActionId="loader_lift" Id="loader" Name="ruka" />
		<Constraint
			Id="crane_grappler"
			LinkToControlledConstraint="loader"
			Name="kovsh"
		/>
		<Constraint Id="crane_grab" Name="zahv" />
	</ControlledConstraints>
	<AutomaticIK>
		<IKBone
			AttachOffset="(0; 0; 0)"
			ModelFrame="armercyl"
			ParentFrame="Arm_cdt"
		>
			<IKJoint AxisLocal="(0;0;1)" Type="Hinge" />
			<IKBone AttachOffset="(0; 0; 0)" ModelFrame="armershtok">
				<IKJoint AxisLocal="(1;0;0)" Type="Slider" />
				<IKBone
					AttachOffset="(0; 0; 0)"
					AttachToFrame="zik"
					ModelFrame="armercyl2"
				>
					<IKJoint AxisLocal="(0;0;-1)" Type="Hinge" />
				</IKBone>
			</IKBone>
		</IKBone>
		<IKBone ModelFrame="zik" ParentFrame="Arm_cdt">
			<IKJoint AxisLocal="(0;0;1)" Type="Hinge" />
			<IKBone
				AttachOffset="(0.119; -0.185; 0)"
				AttachToFrame="Bucket_cdt"
				ModelFrame="zik2"
			>
				<IKJoint AxisLocal="(0;0;1)" Type="Hinge" />
			</IKBone>
		</IKBone>
		<IKBone ModelFrame="ccylkrepR" ParentFrame="Arm_cdt">
			<IKJoint AxisLocal="(0;0;1)" Type="Hinge" />
			<IKBone
				AttachOffset="(0; 0; 0)"
				AttachToFrame="Bone_cdt"
				ModelFrame="stockkrepR"
			>
				<IKJoint AxisLocal="(1;0;0)" Type="Slider" />
			</IKBone>
		</IKBone>
		<IKBone ModelFrame="stockkrepL" ParentFrame="Bone_cdt">
			<IKJoint AxisLocal="(0;0;1)" Type="Hinge" />
			<IKBone
				AttachOffset="(0; 0; 0)"
				AttachToFrame="Arm_cdt"
				ModelFrame="ccylkrepL"
			>
				<IKJoint AxisLocal="(-1;0;0)" Type="Slider" />
			</IKBone>
		</IKBone>
		<IKBone ModelFrame="hydrauliclogR" ParentFrame="Bucket_cdt">
			<IKJoint AxisLocal="(0;0;1)" Type="Hinge" />
			<IKBone
				AttachOffset="(0; 0; 0)"
				AttachToFrame="GrabR_cdt"
				ModelFrame="hydrauliclogRup"
			>
				<IKJoint AxisLocal="(0;1;0)" Type="Slider" />
			</IKBone>
		</IKBone>
		<IKBone ModelFrame="hydrauliclogL" ParentFrame="Bucket_cdt">
			<IKJoint AxisLocal="(0;0;1)" Type="Hinge" />
			<IKBone
				AttachOffset="(0; 0; 0)"
				AttachToFrame="GrabL_cdt"
				ModelFrame="hydrauliclogLup"
			>
				<IKJoint AxisLocal="(0;1;0)" Type="Slider" />
			</IKBone>
		</IKBone>
		<IKBone ModelFrame="shtockarm" ParentFrame="Arm_cdt">
			<IKJoint AxisLocal="(0;0;1)" Type="Hinge" />
			<IKBone
				AttachOffset="(0; 0; 0)"
				AttachToFrame="zik2"
				ModelFrame="shtockarm2"
			>
				<IKJoint AxisLocal="(1;0;0)" Type="Slider" />
			</IKBone>
		</IKBone>
	</AutomaticIK>
</TruckAddon>
