<Truck>
	<Wheels
		HardpointDefaultY="0.701"
		HardpointDefaultZ="1.4"
	>
		<Wheel
			HardpointX="-5.041"
			ParentFrame="BalancL_cdt"
			SuspensionMin="-0.1"
			SuspensionStrength="1.0"
			Type="PTS13_wheel"
			Torque="default"
		/>
		<Wheel
			HardpointX="-5.041"
			RightSide="true"
			ParentFrame="BalancR_cdt"
			SuspensionMin="-0.1"
			SuspensionStrength="1.0"
			Type="PTS13_wheel"
			Torque="default"
		/>
		<Wheel
			HardpointX="-6.545"
			ParentFrame="BalancL_cdt"
			SuspensionMin="-0.1"
			SuspensionStrength="1.0"
			Type="PTS13_wheel"
			Torque="default"
		/>
		<Wheel
			HardpointX="-6.545"
			RightSide="true"
			ParentFrame="BalancR_cdt"
			SuspensionMin="-0.1"
			SuspensionStrength="1.0"
			Type="PTS13_wheel"
			Torque="default"
		/>
	</Wheels>
	<TruckData>
		<OcclusionMap
			HalfSizeZ="3"
			MinX="-9.86"
			MaxX="0.96"
			ParentFrame="BoneZad_cdt"
		/>
		<Constraint
			PlaneAxisLocal="(0; 0; 1.0)"
			PlaneMin="-90"
			PlaneMax="90"
			TwistAxisLocal="(1.0; 0; 0)"
			TwistMin="-30"
			TwistMax="30"
			Type="Ragdoll"
		/>
		<Camera Center="(-4.0; 0; 0)" ParentFrame="BoneZad_cdt" />
	</TruckData>
	<PoweredConstraints>
		<Group Id="_trailer_foot">
			<Constraint Name="Foot" Position="0.8" />
		</Group>
	</PoweredConstraints>
	<PhysicsModel Mesh="trucks/r2asr9qh">
		<Body ImpactType="Truck" Mass="100">
			<Body ImpactType="Truck" Mass="300" ModelFrame="BoneFront_cdt">
				<Constraint
					AxisLocal="(0;-1;0)"
					MinLimit="-10"
					MaxLimit="10"
					Name="rot"
					Type="Hinge"
				/>
				<Body ImpactType="Truck" Mass="300" ModelFrame="BoneZad_cdt">
					<Constraint
						AxisLocal="(1;0;0)"
						MinLimit="-5"
						MaxLimit="5"
						Type="Hinge"
					>
						<Motor Damping="32000" Spring="120000" Type="Spring" />
					</Constraint>
					<Body Mass="1000" ModelFrame="BalancL_cdt">
						<Constraint
							AxisLocal="(0;0;1)"
							MinLimit="-20"
							MaxLimit="20"
							Type="Hinge"
						/>
					</Body>
					<Body Mass="1000" ModelFrame="BalancR_cdt">
						<Constraint
							AxisLocal="(0;0;1)"
							MinLimit="-20"
							MaxLimit="20"
							Type="Hinge"
						/>
					</Body>
					<Body
						ForceBodyParams="true"
						Mass="100"
						ModelFrame="BoneFoot_cdt"
						NoFoliageCollisions="true"
					>
						<Constraint
							AxisLocal="(0;1;0)"
							MinLimit="0"
							MaxLimit="0.7"
							Name="Foot"
							Type="Prismatic"
						>
							<Motor Force="64000" Type="Position" />
						</Constraint>
					</Body>
				</Body>
			</Body>
		</Body>
	</PhysicsModel>
	<GameData>
		<WinchSocket Pos="(-8.235; 0.988; -0.193)" ParentFrame="BoneZad_cdt" />
		<WinchSocket Pos="(-8.235; 0.988; 0.193)" ParentFrame="BoneZad_cdt" />
		<WinchSocket Pos="(-3.753; 0.988; -0.193)" ParentFrame="BoneFront_cdt" />
		<WinchSocket Pos="(-3.753; 0.988; 0.193)" ParentFrame="BoneFront_cdt" />
		<WinchSocket Pos="(0; 0.755; 0)" />
		<LoadArea
			Min="(-5.55; 1.1; -1.275)"
			Max="(-2.5; 3.1; 1.1)"
			TrailerLoad="true"
			Type="MediumLogs"
			ParentFrame="BoneFront_cdt"
		/>
		<LoadArea
			Min="(-8.4; 1.1; -1.275)"
			Max="(-5.55; 3.1; 1.1)"
			TrailerLoad="true"
			Type="MediumLogs"
			ParentFrame="BoneZad_cdt"
		/>
		<InstallSocket Offset="(0; 0.755; 0)" Type="Pricep_PTS13" ParentFrame="Bone_cdt" />
		<AddonSockets>
			<Socket Names="LoadLogsMedium" Offset="(-0.1; 0; 0)" />
		</AddonSockets>
	</GameData>
	<AutomaticIK>
		<IKBone ModelFrame="hydR" ParentFrame="BoneFront_cdt">
			<IKJoint AxisLocal="(0;1;0)" Type="Hinge" />
			<IKBone
				AttachOffset="(0; 0; 0)"
				AttachToFrame="Bone_cdt"
				ModelFrame="punchR"
			>
				<IKJoint AxisLocal="(1;0;0)" Type="Slider" />
			</IKBone>
		</IKBone>
		<IKBone ModelFrame="hydL" ParentFrame="BoneFront_cdt">
			<IKJoint AxisLocal="(0;1;0)" Type="Hinge" />
			<IKBone
				AttachOffset="(0; 0; 0)"
				AttachToFrame="Bone_cdt"
				ModelFrame="punchL"
			>
				<IKJoint AxisLocal="(1;0;0)" Type="Slider" />
			</IKBone>
		</IKBone>
	</AutomaticIK>
</Truck>
